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EA is shutting down BioWaretheverge.com
706pts/452 comments/5d/─
by aaronbrethorst / hn> / « feed
▲▼ glimshe17:52 hn>

One of my favorite game companies ever. But it had already been "shut down" in practice after the acquisition.

▲▼ eterm18:01 hn>

Yes, the mourning for the company that made KOTOR and NWN was done years ago, it's effectively a completely different company now that's shutting down.

▲▼ vkou18:44 hn>

It wasn't shut down after the acqusiition, it's been dead and just shambling along as a zombie for nearly two decades.

The last impressive things they shipped were Mass Effect and DA:O. That was 19 and 17 years ago.

Everything since has been trend-chasing and running on creative fumes.

▲▼ ndesaulniers17:52 hn>

Many great memories of KOTOR, Jade Empire, Mass Effect. RIP

▲▼ r0ckarong17:55 hn>

Another victim of EA. Bought, ruined, buried.

▲▼ 2OEH8eoCRo017:55 hn>

The studio behind masterpieces like Dragon Age Veilguard and Mass Effect Andromeda? Sad day

▲▼ baal80spam18:03 hn>

You forgot /s, right?

Anyway - good riddance.

▲▼ 2OEH8eoCRo018:16 hn>

I thought it was so obvious as to be insulting to readers to include it.

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▲▼ rjh2918:16 hn>

For a site with users supposedly more intelligent than Reddit, HN's inability to detect sarcasm (or any kind of nuance) is always amusing.

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▲▼ izacus19:00 hn>

I believe you forgot the massive hit that was Anthem.

▲▼ barbazoo17:56 hn>
>The company is also laying off around 400 staffers, Bloomberg reports, including around 50 at BioWare. The changes follow EA being taken private by an investor group led by Saudi Arabia’s Public Investment Fund, Silver Lake, and Affinity Partners in a $55 billion deal that closed in August.

Never thought that Saudi Arabia’s Public Investment Fund would shutdown the company that created so many childhood memories.

▲▼ Forgeties7901:41 hn>

Don’t forget Jared Kushner

▲▼ N_Lens05:18 hn>

Well BioWare pioneered romance options with many characters, including same sex options and even threesomes etc. I suppose that doesn't align with Saudi sentiments.

▲▼ bluefirebrand17:57 hn>

Bioware hasn't released a good game in over a decade, and Anthem was a low point for the entire game industry imo

I'm honestly surprised they lasted this long. Sad to see them go but only because they should have been way better

▲▼ indy18:01 hn>

Exactly, the Bioware that people love hasn't existed for a long time

▲▼ akimbostrawman18:50 hn>

Veilguard made Anthem look competent and fun

▲▼ baud14725807:39 hn>

At least Anthem tried something different with the flying robot suits, whereas hero shooters aren't exactly new

▲▼ everdrive17:57 hn>

It's the new hot business model. Buy a very successful studio then liquidate it.

▲▼ HelloMcFly18:02 hn>

Bioware hasn't been very successful - creatively or economically - in some time. I loved their heyday more than most, but they're far from what they once were.

▲▼ mardef18:14 hn>

The people who made everything we loved from BioWare left more than a decade ago.

BioWare, in the last 12 years, has released: Mass Effect: Andromeda, Dragon Age: Veilguard, and Anthem.

It's still painful to see the studio go away, but I sadly agree.

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▲▼ mosura18:02 hn>

Bioware have not been very successful for a very long time.

Even in the good times their ability to create (and hide) black holes was prodigious.

▲▼ jbmchuck18:09 hn>
▲▼ angrydev18:14 hn>

EA bought Bioware 19 years ago. Are you saying this was their strategy for two decades?

▲▼ anthonypasq19:24 hn>

cmon man, dont let facts get in the way of a narrative. just let gamers whine in peace

▲▼ Crusoe12318:21 hn>

For EA this is modus operandi for a long time. I remember them buying the likes of Bullfrog, Westwood back in the 90s and then shutting them down a few years later.

▲▼ ex-aws-dude19:05 hn>

You could not be more wrong

They were purchased decades ago

▲▼ IAmNotACellist00:57 hn>
>Buy a very successful studio then liquidate it.

A what now?

▲▼ WithinReason18:00 hn>

The makers of Baldur's Gate, Star Wars: Knights of the Old Republic, Neverwinter Nights, Mass Effect, Dragon Age: Origins.

Sad, even though BioWare was dead already.

▲▼ LarsDu8818:05 hn>

Let us not forget MDK2

▲▼ wellthisisgreat18:34 hn>

MDK, MDK2 are truly like nothing else out there.

Art

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▲▼ newsclues18:15 hn>

Also Anthem!

▲▼ 0cf8612b2e1e18:19 hn>

Check the release dates on those games.

▲▼ santoshalper18:50 hn>

No doubt. It's been a very long time since Bioware was a great studio.

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▲▼ Razengan10:35 hn>

Follow the people, not the brand.

They're still around, making good shit elsewhere. ChatGPT often helps me track down some of the people behind my favorite games and check out their later work.

▲▼ seattle_spring18:01 hn>

End of an era, but the writing has been on the wall for a while now.

▲▼ kobalsky18:07 hn>

Talent in western game studios just can't shake the startup mode. Try get a hit, try to get bought, cash out, run away.

Blizzard seemed to defy the stereotype but it died a long time ago, it's just a husk.

The contrast with japanese game studios is impressive.

▲▼ loosescrews18:10 hn>

Bioware had a string of hits before EA bought them.

▲▼ ErneX18:18 hn>

They lost their way when the doctors left.

▲▼ esseph18:29 hn>

Probably one of the best game studios ever, IMO.

(In no certain order)

- Baldur's Gate

- Baldur's Gate II: Shadows of Amn

- Neverwinter Nights

- Star Wars: Knights of the Old Republic

- Star Wars: The Old Republic

- Jade Empire

- Mass Effect

- Mass Effect 2

- Mass Effect 3

- MDK2

- Dragon Age Origins

- Dragon Age II

- Dragon Age: Inquisition

https://en.wikipedia.org/wiki/BioWare

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▲▼ Insanity18:34 hn>

Blizzard is owned by MSFT now, so it did get bought out (back in 2022). So it fits the 'startup mode' model that I _think_ you're trying to say?

There's other studios that similar to Blizzard didn't get bought out early and published multiple hit games, like Insomniac Games.

▲▼ bigstrat200318:48 hn>

Blizzard effectively got bought out when they merged with Activision. It wasn't technically a buyout, but Blizzard quality was never the same after that.

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▲▼ anthonypasq19:24 hn>

Blizzard has not been independent since 1994, but people on the internet love picking some arbitrary point in time when "Blizzard died" when in reality the timeline and quality of their releases has almost zero correlation with who they were owned by at the time.

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▲▼ the__alchemist18:39 hn>

*US game studios. Continental Europe has been continuing to put out masterpieces. (Many countries: Poland, Croatia, Czechia, France, etc)

▲▼ flumpcakes18:41 hn>

Why do you think that is? What would you consider a European masterpiece? And what would you consider something that falls short from outside Europe?

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▲▼ hbn19:48 hn>

BioWare is a Canadian studio

(But purchased by EA obviously)

▲▼ natebc23:22 hn>

Where does Ubisoft slot into this equation?

▲▼ AtlasBarfed22:56 hn>

There's probably a bit of a lottery winners effect.

So consider backing there. There may have been 20 companies trying to make 20 games, All in startup mode.

Now two or three of those succeed ed.. which means the management and team chemistry and creativity all worked really well. And the team members will have them mistaken impression that it's that easy.

But then some people leave some people ad in the next games, sure, they may have a better foundation than some other team situations at others, but it's going to gradually regress to the mean

▲▼ Ekaros06:58 hn>

It really seems to be weird model. Get a hit, get acquired, replace insert corporate culture. Which really doesn't work as most games are not tech products like others with continuous revenue.

It kinda works for those who get that one long term hit and after that can just deliver not much else...

▲▼ account4210:35 hn>

If your calling them "Talent" then you are already in that mindset yourself.

▲▼ Mr_Eri_Atlov18:07 hn>

Knights of the Old Republic will forever be one of my favorite games

RIP to an amazing creative group

▲▼ make318:14 hn>

maybe obvious, but Baldur's Gate 3 is really that level (or better) of a game (recommendation)

▲▼ Mr_Eri_Atlov18:16 hn>

Oh it definitely is, but I played KOTOR dozens of times as a kid

▲▼ ninininino18:20 hn>

In some ways yes, in some ways no.

To me at least, somehow KOTOR and KOTOR 2 made me care more about the characters and story than BG3.

BG3 has better systems and combat and gear and such, but for many the worldbuilding, story, quests and such of KOTOR have yet to be beaten. Bastia Shan, Carth Onasi, Visas Marr, HK47.

The story of Revan and its twists.

Perhaps its just nostalgia and many KOTOR fans having been at an earlier age when they played those Bioware games compared to DOS 2 and BG3 though. Maybe people who were teenagers playing Larian games feel as attached to the characters and story as those of us who were teens in KOTOR's heyday did.

▲▼ serf18:22 hn>

game to game, sure. story to story, I disagree.

kotor was one of the first interactive media franchises to showcase that era in the Star Wars universe, and it was an era that's radically different than anything in the movies.

bg3 is a typical DnD setting + sex + lovecraftian elements and flayers sitting in for beholders to spice it up; and they were only there because during dev-time lovecraft was a huge gaming trend.

don't get me wrong; I love both of them, but the BG3 story was the one that ended up feeling like -- for me -- something that would have been a modpack for Neverwinter Nights.

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▲▼ nozzlegear18:41 hn>

I know it's not Bioware, but Kreia from Kotor 2 is still one of my favorite characters from any video game franchise. I wish I could experience those games for the first time again, but as an adult.

▲▼ Henchman2119:18 hn>
▲▼ akimbostrawman18:49 hn>
>RIP to an amazing creative group

i can assure you that the original amazing group has been gone for over a decade. modern bioware has only been good at dragging someone else's legacy through the mud.

▲▼ walrus0118:12 hn>

This comes not long after Sony basically killed Bungie. Destiny 2 is "done", and Marathon has an extremely low player count and is in the process of dying.

▲▼ ErneX18:19 hn>

Destiny will go on.

▲▼ serf18:26 hn>

by necessity of Marathon having turned out to be a flop.

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▲▼ koziserek18:13 hn>

They wrote on the flipboard: If GTA6 online next month... We'd better shut down the company

▲▼ koziserek21:50 hn>

too late to edit, adding the reference https://youtu.be/X5ZbQgPfvkA?si=RUDwdzn8ADavfAFF&t=164

▲▼ JohnMakin18:18 hn>

I am still extremely bitter about how BioWare, in my opinion, ruined the dragon age franchise. While not "truly" turn based, dragon age origins and dragon age 2 had the spirit of it, and felt like a party-based tactical RPG. Then out of nowhere, the studio decided to abandon that with inquisition and turn it into an action/adventure style of game. I had never really been so bitterly disappointed with a game release.

After that I knew they were done. ME3 was the last good game they released, imo.

▲▼ esseph18:22 hn>

When Dragon Age 2 came out, Bioware was still running things day-to-day.

By the time of the next Dragon Age game, EA was deep in making decisions.

▲▼ unsnap_biceps18:29 hn>

They wiffed on ME3's ending.

▲▼ ishouldbework18:38 hn>

At least you can pick the color filter to apply to the ending.

▲▼ nfw218:39 hn>

they could go from infamously bad ending to one of most creative endings ever by just saying indoctrination theory is correct

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▲▼ xen018:44 hn>

To be fair, ME3's ending was doomed before that game started.

I'd place it around the start of ME2.

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▲▼ autoexec19:12 hn>

The studio's biggest sin came before that when they used DLC to paywall off major parts of the story in ME2. Anyone who didn't fork over even more of their cash got an incomplete game and a plot that made no sense.

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▲▼ Forgeties7920:52 hn>

Meh I liked it. In fact they shouldn’t have caved and added to it IMO.

▲▼ bigstrat200318:47 hn>

IMO the last good game they released was DA:O. ME2 was such a let down, with them removing the RPG elements from the gameplay and the main story being a mess which railroaded you into working with Cerberus. ME3 was even worse. While it's sad to see Bioware go, they haven't been making good games in quite a long time.

▲▼ gambiting18:51 hn>

I might be in minority but I really enjoyed both Inquisition and Veilguard.

▲▼ taurath19:07 hn>

I thought Inquisition was quite enjoyable but clearly showing EA's management structure and the story of the game's development and decision chains. It won GOTYs for a good reason because they really did take a huge swing at a massive world and for the most part they succeeded.

Veilguard was very poorly marketed to appeal to a neoliberal crowd as if the characters and identity was the primary draw rather than the core story themes (Wizards v Templars, Societal Order vs Individual Freedom, the capacity for evil and corruption of either side) and the world which was fascinating. I love me some inclusion and well crafted characters, but the focus on it to the exclusion of all else as a queer person it gave me the same ick as a corporate float at a pride parade.

▲▼ cjk19:11 hn>

I enjoyed Inquisition and couldn’t stand Veilguard. But I also never played any of the earlier DA games.

▲▼ idrathernotsay20:32 hn>

You're in the minority for Veilguard but Inquisition is their highest selling entry in the series

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▲▼ LinXitoW19:40 hn>

Ironically, the gameplay is what meant I only managed to get through DAO and DA2 with a bunch of cheats. Realtime with pause is a horrible monstrosity. It combines the worst parts of action and turn based.

Veilguard was my favority gameplay wise, but the writing... well you know.

▲▼ hakunin19:51 hn>

Honestly, I've felt this way before (gaming since the 90s), but try watching somebody play RTwP a bit to get a feel for it. It can become very smooth and comfortable. The hardest part is to learn to trust the timings.

▲▼ brachkow10:29 hn>

While it is a popular theory, I don't think that Saudi Arabian guys who are trying to diversify their oil-bound economy care about virtual human relations as much as US/EU tech puritanists that already rule tech, assessing every ownership of every nipple in Instagram stories

▲▼ TheCoelacanth18:31 hn>

There's basically no difference between Saudi oligarchs and western oligarchs. They're all just the same assholes who think they should get to dictate how other people live their lives.

▲▼ humanlion8718:19 hn>

Really loved Jade Empire and Mass Effect. But they had lost their touch quite some time ago. Not surprised this was coming

▲▼ AdmiralAsshat18:19 hn>

It's not like no one saw this coming. Here's a comic from nine years ago:

https://www.reddit.com/r/gaming/comments/7cxz4a/eas_graveyar...

▲▼ john_strinlai18:35 hn>

i enjoyed this comic, similar in theme, posted today:

https://www.reddit.com/media?url=https%3A%2F%2Fcf.preview.re...

▲▼ autoexec19:17 hn>

For those without reddit accounts, here's an accessible link to that page at old.reddit.com

https://web.archive.org/web/20230610092047/https://old.reddi...

▲▼ science4sail18:19 hn>

Sic transit gloria mundi.

I think that a lot of Bioware fans just had nostalgia though - their recent work doesn't seem to have been as well received as their franchise initiator games.

▲▼ ReptileMan18:26 hn>

Their last really good game was Dragon Age: Origins. It is nice that they put the studio out of its misery.

▲▼ aresant18:32 hn>

BioWare shutting down is sad, but it’s really a classic ship of theseus situation.

There are a handful of notables still there but the majority of the teams that made the classic Baldur’s Gate, KOTOR, and Mass Effect disappeared a long time ago through natural turnover and a couple of brutal rounds of layoffs.

The silver lining is that the talent didn't vanish and we have teams like Archetype working on Exodus, Stoic with The Banner Saga, or offshoots like Yellow Brick and Beamdog.

▲▼ ramesh3118:38 hn>
>The silver lining is that the talent didn't vanish and we have teams like Archetype working on Exodus, Stoic with The Banner Saga, or offshoots like Yellow Brick and Beamdog.

This is generally the case in the games industry. Great dev teams seem to function more like bands than companies. For however you feel about the latest iterations, the first Call of Duty was an absolute revelation to the FPS genre that we never would have gotten without the EA firing of the MoH team.

▲▼ bathtub36520:11 hn>

And then they moved on to make Titanfall 1 and 2 after the founders were unceremoniously fired by Activision, which were also great games

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▲▼ da_chicken18:43 hn>

That is true, but by that logic EA ought to have stopped being a completely awful around 15 years ago. It's especially egregious when you consider why Electronic Arts was founded. Activision's origin and reputation when they were bought out are similarly dark.

The analogy would be more easier to swallow if it wasn't always used as a mask for enshittification.

▲▼ nemomarx18:48 hn>

There's no rule that says it has to be a positive or negative change overall, just that the people involved are always changing. if they had found the right new talent bioware could have pulled it off too maybe, it just wouldn't be the original bioware either way

▲▼ cherrychon20:51 hn>

They kinda did... You live in a Universe were CnC Remastered Collection happened, CnC Open-Source happened. I'm still kinda mad cuz I'm into Gacha & I really, really wanted 2 see that Legion game. Maybe even... CnCxAnimu? I'd buy that!

They kinda still around w/ BF & FIFA\Madden which is a Money-printing machine. I never understood this, I just wanted NHL back on the PC. Yeah, there is 2004 w/ the Rebuild mod & an OSS port which I didn't checked out. +There Games up 2 '07 4 the PC, but it seems like the Community decided that '04's the ticket.

I always wanted a 'Bloodbowl'/Speedball Hockey title which is a crossover w/ Figure Skating... Where the Figure Skating gurls are like Bayonetta/Rayne & she posseses certain kind of superpowers while the Males are all like WH40k Space Marines & the Goalie is her FemDom Slave or smh? xD Anyhow... 2 bad I can't into gfx.

▲▼ Hamuko18:45 hn>

Is the talent not vanishing backed up by data? The gaming industry has always been an extremely brutal industry, and I wouldn't be surprised if the low wages, long hours and zero job security permanently burn out some of the talent.

▲▼ aresant18:59 hn>

I don't have inside knowledge but have followed Bioware (given how many of their games live rent free in my head)

1 - 2017 they cut from 500 -> ~350

2 - 2023 went from 350 -> 200 that included a bunch of very senior people including the OG writer of Baldur's gate Lukas Kristjanson

3 - Early '24 cut down to 100 skeleton crew as the writing on the wall for DA Veilguard sales materialized (sold about 1.5m vs 3m projected)

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▲▼ torginus20:25 hn>

https://www.youtube.com/watch?v=s5qKN2Yxaok&t=1s

Halo went from <200 people making a game from scratch to >2k people making the same game on an engine (without multiplayer) - so the design scope is even smaller now.

I don't get how you can lower the scope, have 10x the staff, and still overwork yourself - I mean, I certainly think it's possible, but that speaks of colossal mismanagement.

I mean the graphics got better (not that anyone cares, people still play old games, if graphics were a true differentiator, people would say new games are better because they look better, but they don't).

This is very hard to explain - and so expensive it's actively killing the industry.

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▲▼ so-gala-massey19:33 hn>

BG1 & 2 were clearly labors of love. You could feel it in the game play. But the 90s were a different time before gazillion dollar budgets and expectations.

▲▼ AlexandrB19:39 hn>

I think the best way to keep quality up is to stay small. Supergiant Games is a great example of this approach. Once you have a massive publisher and expectations to ship AAA (or, heaven forbid, AAAA) games it's usually just a matter of time.

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▲▼ zem20:09 hn>

wasn't bg3 pretty universally praised too?

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▲▼ WorldMaker00:43 hn>

Baldur's Gate 1 & 2 were Interplay. BioWare's D&D involvement was NeverWinter Nights 1 & 2.

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▲▼ kar118120:18 hn>

The first dragon's age was absolutely ace too.

▲▼ cherrychon20:36 hn>

True dat. DLCs worth every penny & then the modded content... Ohoho!^^ Prolly the last good, genuine CRPG from teh Warez of the Bio!

▲▼ idrathernotsay20:39 hn>

Dragon Age 2 got a chilly reception at launch but has aged well considering what came after and is definitely worth a playthrough, doubly so with mods

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▲▼ hinkley20:43 hn>

I never played Diablo more than the demos but loved Torchlight, which was substantially the same team as the first Diablo game. But Runic got tired of making Diablo XX over and over again and eventually folded. I briefly tried to cyberstalking the team to figure out which studios they ended up at, but didn’t dig deep enough to come up with any suggestions.

▲▼ beloch20:42 hn>

When EA bought Bioware in 2007, people said they'd run the studio into the ground. It took two decades for that to happen and they released some pretty awesome games in that time. However, a studio that used to hit everything out of the park did become one that missed a lot in recent years.

Going forward, I hope Bioware's people land great new jobs, and here's hoping some of their IP gets picked up by other studios. Mass Effect in particular is a fantastic creation that a lot of people would love to spend more time in.

▲▼ baud14725822:37 hn>
>It took two decades for that to happen

I think 2 decades is a bit generous considering the state of Bioware recently. When was their latest game that was well-received? Dragon Age Inquisition?

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▲▼ doctorpangloss22:41 hn>

it's a little complicated. a lot of blizzard and riot execs who left to start game studios took a ton of money and have been developing games for years. nearly all of those games will not be commercial successes. so who really knows the meaning of talent nowadays?

on the flip side, studio owners, through no effort of their own, have been practically gifted a solution (hint: it's two letters) to nearly all of the problems relating to their actual risks, which are all focused on production and the nimbleness to respond to player feedback. the real question is whether or not EA still has distribution channels that no one else has.

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▲▼ gmerc05:11 hn>

The founders left 2012 along with many of the core staff. I consider that the end.

▲▼ TheCapeGreek07:20 hn>

Read a youtube comment that I think sums up some of the fanbase's thoughts: Bioware has been going downhill since the last 30 minutes of Mass Effect 3 gameplay. Even with the later expanded endings it felt disappointing. Not to mention "Marauder Shields" being your final boss.

▲▼ torginus07:36 hn>

I don't get this; Bioware was bought from MS - another soulless megacorp (which for the record is suffering from the same issues today). During the time EA was 'running it into the ground', they released all but one of the core Mass Effect titles, and 3 Dragon Age games, all of which are considered to be good to excellent.

▲▼ 59percentmore22:47 hn>

In other industries, institutional knowledge is transmitted to subsequent generations of employees, resulting in some amount of consistency in product quality. But that does require a leadership culture that is, *gestures vaguely towards Japanese developers* and not *gestures vaguely toward everything beget by EA and Activision's standard-setting*.

▲▼ usefulcat02:24 hn>

low pay (for tech) + poor working conditions (for tech) = more turnover

ETA: That was a bit terse. My point was simply that it's more difficult to do institutional knowledge transfer when turnover is high, which may be a problem in the games industry.

▲▼ account4210:10 hn>

You can't have both consistency and creativity.

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▲▼ red-iron-pine14:26 hn>

plenty of slop coming out of japan too mon ami

you see the homeruns and not the dross, but there is a lot of stuff that is shit

▲▼ chaostheory01:24 hn>

After Dragon Age 2 shipped, EA treated BioWare more as a badge that they could stick on several random studios. They did this so often that it diluted the brand. I would argue that BioWare died well over 15 years ago

▲▼ medstrom10:07 hn>

Dragon Age 2 wasn't 15 years ago... looks it up Oh, it was... What's happening...?

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▲▼ laughing_man08:36 hn>

"This game brought to you by the studio that fired all the developers that made the games you love."

▲▼ account4209:52 hn>

I like how you didn't include NwN in your nostalgia list.

▲▼ Night_Thastus18:33 hn>

Bioware has been dead for over a decade. What we have now has just been wearing its name. Honestly best to just let it go.

▲▼ slg18:34 hn>

One of the notable ways BioWare pushed the industry forward was the ability for the player to initiate a romance storyline with any one of a variety of in game characters. That often included the option of romancing characters of the same gender. I point this out because the Saudi Investment Fund bought EA a couple months back and they obviously have very strong opinions on those sorts of relationships. Are these two connected? I don't know, there are plenty of other potential reasons to close a studio, so probably not. But these are now the sort of questions we have to ask ourselves anytime EA makes a decision like this.

▲▼ flumpcakes18:39 hn>

I'm going to hazard a guess and suggest that the Saudi Investment Fund is invested in many things that would not be considered polite in Saudi society.

▲▼ slg19:20 hn>

Sure, but when one of these investments makes moves that, perhaps coincidentally, make them more polite in Saudi society, it brings up questions regarding the motivation in a way it wouldn't for some other owner.

▲▼ ncr10003:24 hn>

Tangentially the house is responsible for the https://en.wikipedia.org/wiki/Assassination_of_Jamal_Khashog... altb6not an investment.

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▲▼ pinevale18:46 hn>

BioWare hasn't published a successful game in a very long time. Their last releases were Anthem (2019) and DA: Veilguard (2024), both of which tapped into the studio's reputation but underperformed in the long haul. Veilguard was also so "meh" against the backdrop of Baldur's Gate 3 that it probably harmed the brand and the franchise more than if it never came out.

They basically used to make amazing games in the 2000s and never quite lived up to that reputation again. Whether the acquisition by EA was the cause or the symptom of the decline, I don't know.

▲▼ santoshalper18:48 hn>

Don't forget ME:Andromeda (2017). The truth is that it has been almost 15 years since Bioware made an even arguably great game.

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▲▼ ToucanLoucan18:58 hn>

Andromeda had a lot of good in it, tbf. Their big mistake there IMO was hard-resetting the universe the way they did. Like I was excited for more mass effect but I fell off that game so hard. Mechanically it was solid but I just… didn’t care.

Anthem frankly killed them. A live service looter shooter which were already out of vogue by the time it was released. Obviously made by marketing entirely, no soul whatsoever. They never recovered from it.

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▲▼ kzz10220:29 hn>

Yeah, while it's sad they are gone, the reality is that they have been zombies for a long time.

▲▼ pixelpoet18:58 hn>

I got married in Ultima 7.

▲▼ slg19:14 hn>

There's a reason I used the admittedly nebulous phrase "pushed the industry forward" rather than a simpler "introduced" or "invented". BioWare was certainly not the first with this sort of thing, but they popularized it and it was clearly impactful to a bunch of people. For example, you can hear about the impact directly from the mouths of some of BioWare's former employees. [1]

[1] - https://blog.bioware.com/2022/07/15/bioware-developer-story-...

▲▼ Razengan19:27 hn>

Richard Garriott is getting Ultima back next year btw: https://www.youtube.com/watch?v=2El7VtPuSzs

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▲▼ deadbabe19:56 hn>

People got married in Ultima Online to real people.

─ 1 more ─
▲▼ taurath19:00 hn>

Though I think that will absolutely be a factor in future releases for EA for the reason you describe, I think the larger factor was that Bioware wasn't able to succeed in pushing out games that sold well enough, and that is not necessarily entirely on the studio.

AAA games in general have been having massive problems with over-management, where you have hundreds of stakeholders for a game. The second there is proven money in a franchise, massive structures of managers start to meddle in everything, demand day and date release promises, and get involved in everything from creative direction to engineering to resourcing. You end up with thousands of people in the credits for games made by a team of 100 artists and programmers.

The same thing has been happening to big budget movies and prestige TV shows, to the point that everything becomes this sort of neoliberal corporate soup that reflects the culture of the company. Game studios become victims of their own success. In the same way enterprise software becomes consultant feature slop soup, media becomes focus grouped appeals-to-no-one ultra high production value shovelware.

Creative studios stop producing art or meaningful experiences and start producing content.

▲▼ edem18:01 hn>

what's shovelware?

▲▼ AlexandrB19:16 hn>

This is a reach. Not because the Saudis don't want to influence the direction of games, but because Bioware has had such a run of embarrassing flops over the past decade that I'm surprised they stuck around this long. Peak Bioware was probably Mass Effect 2 and it's all been downhill from there.

▲▼ m4rtink20:31 hn>

Japanese games very often have this - IIRC in Harvest Moon you even die if you don't get married i0 IIRC 3 yearse. Not to mention dating sims being mainly about this.

▲▼ robinson7d20:55 hn>

None of the old Natsume Harvest Moon games allowed same-sex marriage or romance. The more recent Story of Seasons games do: the Friends of Mineral Town remake (2019/2020) does, and pioneers of olive town does.

Both are more recent than the BioWare examples, and of course more recent than Stardew Valley, which is more in line with the Harvest Moon genre.

▲▼ cherrychon21:02 hn>
>pushed the industry forward Yeah... And Dice pushed le Industry forward when they stole Desert Combat, made a shitty Engine & called it 'BF2'. Great game nj but they literally hired that mod team & ripped them off harder than any skiddie on a carding board could...
>romancing characters of the same gender You mean yuri action? Otherwise, nobody wants that. And yes. I'm talking solely out of a feminine perspective here.^^

Otherwise, I once was teh mastermind behind a FemDom/FLR Megamod 4 Sims 3. To unite them all was a kinda scummy affair but the monies that stuff generated, man... Yes, it was/is common 4 The Sims mods 2 be paywalled.

▲▼ nailer21:07 hn>
>Dice pushed le Industry forward when they stole Desert Combat, made a shitty Engine & called it 'BF2'.

Dice acquired the Desert Combat studio, and the same people made BF2.

https://giantbomb.com/wiki/Companies/Trauma_Studios

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▲▼ nailer21:03 hn>
>I point this out because the Saudi Investment Fund bought EA a couple months back and they obviously have very strong opinions on those sorts of relationships.

They do, but only as a means for controlling the people they rule over. The House of Saud, when outside Saudi Arabia, drink alchohol, wear revealing clothing, and make use of the sex industry.

▲▼ dyauspitr21:44 hn>

I would attribute any decrease in those sort of interactions 100% to runaway feminism over anything the Saudis are doing

▲▼ DonHopkins22:23 hn>

The Saudis would agree with you that runaway feminism is the root of all evil, not them.

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▲▼ paxy03:30 hn>

I'm going to say that a studio not releasing a good game in 12+ years might have more to do with its closing than this convoluted reasoning.

▲▼ xp8404:53 hn>

I really don't think the guys who make that type of decision for sovereign wealth funds ever play the games, or even read reviews of them where they would know that. Perhaps if it was 1992 and it was a shocking industry first that made mainstream headlines, but nah, I really doubt this particular conspiracy theory.

▲▼ raincole05:21 hn>

They just haven't released a successful game for years. If you feel the need to attribute their situation to ideologies then it sounds like you are the one who invested in ideologies too much, not Saudi Investment Fund.

▲▼ account4210:23 hn>

I would disagree that playersexual characters a good thing at all. It's just very cheap gratification for players who want to romance anything they can see.

▲▼ uniq710:26 hn>

Tangentially to the topic, I always found funny that in Mass Effect it was possible to hook up with men, women, and even aliens with their bodies covered in space-burkas, and nobody bat an eye, but polygamy was completely off limits: if you tried to establish a relationship with two at the same time, everybody just gets angry at you and you only face rejection.

▲▼ AtNightWeCode18:44 hn>

One of the few corps I applied for a job at that did not even reply. Also known for being a bit of a crappy employer as well even long before EA bought them. Many other studios was also out of line back then to be fair.

▲▼ shevy-java18:46 hn>

People kind of predicted this, didn't they?

I guess in a way it was unavoidable. Still sad though.

I miss many great companies of the 1990s.

▲▼ akimbostrawman18:46 hn>

good day for gamers, bioware has been dead for a decade so it can finally rest in peace.

▲▼ TheRealPomax18:48 hn>

You mean Saudi Arabia is shutting down Bioware?

▲▼ Lerc18:48 hn>

May all of those developers go off to create their own IP and, in turn, get acquired by EA.

It's like the cluttered overgrown forest that periodicly burns down to create space for new life.

EA is like a landowner who does no maintenance but loves to buy things that have been maintained because they look so good.

▲▼ mandevil18:48 hn>

As always, the Onion nailed it perfectly long ago:

https://theonion.com/anthem-developers-assure-players-whiteb...

'“We know the thousands of customers who pre-ordered Anthem have some concerns, but we are confident this collection of words scrawled on a conference room board will be a revolutionary third-person shooter experience when released at the end of the week,” said director Jonathan Warner, who shared a progress update with players by sending out a screenshot of an email chain that ended with an agreement to call the game Anthem.'

https://theonion.com/people-criticizing-anthem-don-t-underst...

"Stop complaining and attacking studios just because a game isn’t everything you want. Developers put too much stock in making games enjoyable and playable as it is. Planning to make something as profitable as Anthem was supposed to be and is a huge undertaking, so at least give them credit for trying. BioWare had 18 months to build a game that would sell millions of copies based on the goodwill they built up, and they hit it out of the park. You may not understand Q4 projections, but they do. Anthem is a game that exists and is funding [EA] CEO bonuses, and by that measure, it’s been a huge success."

▲▼ brendoelfrendo19:48 hn>

The Onion is funny, but not exactly kind here. I would recommend Mark Darrah's post-mortem on Anthem; he's not an unbiased source (he became an executive producer on the project part way through development, and I think he does try to let himself off easy in his retelling of events), but it's pretty clear that mismanagement--both within Bioware and especially from EA--set Anthem down a track that was hard to recover from. Development goals, gameplay design, and even architectural decisions were constantly shifting until late in development, leading devs to constantly rework the game as new requirements came and went.

https://youtu.be/CxwrCRdqZb8

▲▼ activitypea19:57 hn>

The game _was_ forced to release in that financial year, but as Darrah eloquently puts it: "There was no point in delaying because that team didn't have another year in them"

▲▼ burningChrome19:58 hn>

Seems Anthem is gone, but not completely?

From the same post-mortem video:

former BioWare executive producer Mark Darrah revealed that internally at the studio, the shooter had code for local play and private server use until a few months before launch. Presumably, it's still there to be "salvaged and recovered."

"Anthem actually had the code for local servers running in a dev environment right up until a few months up to launch," Darrah commented. "I don't know that they still work but the code is there to be salvaged and recovered."

https://www.windowscentral.com/gaming/anthem-is-dead-after-t...

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▲▼ hbn20:09 hn>

Both articles GP linked were jokes pointing blame at the mismanagement

▲▼ ilamont20:55 hn>

For anyone unfamiliar with Anthem (including me, before I read the second Onion article) and curious about what happened, Wikipedia covers some of the executive decisions and leadership changes that hurt the effort:

https://en.wikipedia.org/wiki/Anthem_(video_game)#Developmen...

The "Frostbite" engine sounds like a disaster.

▲▼ aucisson_masque21:38 hn>

The frostbite engine seem to be the tip of the iceberg.

Core issue was lack of clear leadership from what I read on Wikipedia.

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▲▼ WorldMaker00:05 hn>

A long video on the subject from one of its project leads (Mark Darrah): https://www.youtube.com/watch?v=7Y65eoBVF0Y&t=10s

▲▼ andai03:11 hn>
>Internally, the project was codenamed "Dylan" by BioWare, in reference to Bob Dylan in hopes that it would be a name that would be spoken about years later.

lol wut. Is this like an SEO thing?

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▲▼ andai03:22 hn>
>Just weeks prior to E3, EA notified BioWare that their desired name for the game, Beyond, would be too difficult to trademark.

They dumped the coolest name ever because of the legal department. Sad!

▲▼ ribs04:13 hn>

Frostbite was also a bugaboo for Mass Effect 3, contributing heavily to its shortcomings (although it was a great game nonetheless)

▲▼ transcriptase23:56 hn>

What’s most disappointing about Anthem was that the game had so much potential. The graphics, flying around like Ironman, sound, etc was incredible. But the world and content felt like you were playing a tech demo. It was like they finished polishing everything technical and were forced to launch before the game to rest on top of it was even started.

No other game has come close to capturing the absolute joy of flying in that game.

▲▼ WorldMaker00:24 hn>

I still think that the storyline of the game and that the fact that an AT-AT just shows up in the middle of the storyline like you should know what it is seemed to hint the game might have at one point been intended to be a "Mandalorian simulator" (the central macguffins also had a very "Lost Mandalore" from Clone Wars and Rebels cartoons/"KOTOR" feel; the central quest hub pub was very Star Wars cantina-ish; etc). I don't think we'll ever get the full story on what happened, but it seemed like the game came out in a period where EA was worried they had lost the Star Wars license forever and might have panicked and over-corrected from a licensed game with a lot of excitement behind its storyline to an "original" property without the right writers to file the serial numbers off very well and without enough passion for whatever they were trying to make original about it. Whereas if they waited just a couple years they would have a shared Star Wars license again and the hype train of Disney+'s Mandalorian show, and a "Mandalorian simulator" might have been very well timed to be what "everyone" wanted.

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▲▼ failbuffer05:56 hn>
>No other game has come close to capturing the absolute joy of flying in that game.

Au contraire! Unreal Tournament with the Strangelove mod and no extras (e.g., just the puny Yellow Jacket gun) was some quality flying.

▲▼ laughing_man08:34 hn>

One problem with live service games is management will be tempted to release it as a minimum viable product and add all the features that would make it competitive in later updates. That's all well and good if players are hooked enough to stay, but if they don't there will never be enough money to finish the game.

▲▼ BoxwoodSeed09:17 hn>
>felt like you were playing a tech demo

Seems like that description fits a whole lot of modern (read: everything from the past decade) games. And some of those even enjoy success and are beloved by many players for some reason, like Breath of the Wild.

▲▼ f6v08:34 hn>

It's like when CA decided to build Hyenas, put millions into it, and shut it down just be the release.

Then they release Pharaoh TW that nobody wanted, Shogun TW "remaster" that everyone hates, and failed in many other ways.

At this point, I hope Sega puts them out of their misery. I can't stand another decade of Warhammer without any proper historical titles.

▲▼ AmazingEveryDay18:50 hn>

The EA I remember was Racing Destruction Set, Pinball Construction Set, great stuff, lots of freeform playtime. Did they continue releasing that kind of stuff? Yeah I haven't kept up.

▲▼ random_cat_874518:52 hn>

I gasped at the news but in retrospect, I'm not surprised... but as a huge Dragon Age fan, I had a bit of hope of a new Dragon Age game. This is a sad day.

▲▼ philipallstar18:58 hn>

The good news is that Dragon Age: The Veilguard was made by, and for, modern audiences. The bad news is it sunk the company alongside Anthem.

▲▼ trentnix19:02 hn>

"modern audiences"

I can't help but read that in the Critical Drinker's voice.

▲▼ philipallstar19:40 hn>

My favourite translation of the Bible is THE MESSAGE.

▲▼ elktown19:54 hn>

Not every topic needs your reactionary grievances. So incredibly pathetic, both of you.

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▲▼ Capricorn248121:25 hn>
>I can't help but read that in the Critical Drinker's voice

Sounds like a horrible existence. Might as well listen to a cheese grater.

▲▼ eaisshutting20:46 hn>

Since the content of the story is negative, every article will start with a picture of a White character and not any of the modern characters, including this Verge article.

▲▼ aghuang19:05 hn>

Always played BioWare's games including Mass Effect.

Such as shame.

▲▼ sys3276819:05 hn>

I am grateful they released the Mass Effect Legendary Edition, which was a sort of penance for Mass Effect Andromeda.

Speaking of Andromeda, I still rewatch videogamedunkey's hilarious review of it titled Mess Effect: https://www.youtube.com/watch?v=QDjci1ODoBs

▲▼ bigfishrunning19:48 hn>

I never played Andromeda, and i often think that maybe i should, but there's just not enough time and too many good games to play.

▲▼ halfmatthalfcat03:20 hn>

I was honestly surprised at how good it was, would recommend if you have any interest at all. I played ME 1 - 3 then Andromeda in a row and Andromeda took the #2 spot behind ME 1.

▲▼ underlipton19:11 hn>

There are dozens of better sites to use for something like this than Verge. They have horrid policies with regards to displaying sources, and put half their articles behind a paywall. At least use an archive service.

https://archive.is/ZUR5H

▲▼ rubayeet19:13 hn>

As someone who spent so much time in the universe of Mass Effect / Dragon Age, this is hard. I am almost grieving. The latest games of those franchises (Andromeda and Veilguard) could not live up to the expectations. They deserved a better ending.

I wish I had never seen the new ME teaser / trailer [1] out 5 years ago.

[1] https://www.youtube.com/watch?v=Lg-Ctg6k_Ao&vl=en

▲▼ ChrisArchitect19:16 hn>
▲▼ jasomill19:17 hn>

Hopefully this opens the door for EA to sell off the Mass Effect IP to a company that's interested in making something other than a live service game.

▲▼ swiftcoder19:26 hn>

Fingers crossed, but it's weirdly uncommon in the games industry.

Apart from whatever the hell happened with Bungie's many changes of ownership, I can't think of many beloved franchises that have been successfully transitioned to new ownership...

▲▼ ex-aws-dude20:13 hn>

Is that even a thing? I can't think of any case where company sold off game IP other than in acquisitions

▲▼ tajoma22:59 hn>

Hytale was bought back from Riot Games by its original owner after Riot cancelled the project, but this kind of thing is certainly a 1 in a million situation

▲▼ WorldMaker01:18 hn>

Microsoft has a strange habit of doing it. They sold off many of the former FASA's IPs indirectly back to the original RPG source book owner by way of what became WizKids. They made a deal too big to pass up to keep Halo IP when they spun Bungie back out, but allegedly Bungie walked away with a bunch of their pre-Microsoft IP, even if they didn't see how to use it versus building something new with Destiny. (The fact that they've reused the Marathon brand recently seems proof.) Most recently, Double Fine left with all their IP.

(Outside of games, Expedia was a spin out that got an odd mix of old MSN IP.)

▲▼ wolvoleo19:24 hn>

Scummy EA. They really ruin the industry. They kill all the good stuff and promote the crappy yearly FIFA crap.

▲▼ hbn19:39 hn>

Damn, I have a buddy who works for them, he was working on the new Mass Effect. He just lost his mom very quickly a few months ago too.

He hosted a friend and I end of last year and gave us a tour of their offices in Vancouver. Hits close to home.

I had never played any Bioware games but after that trip it inspired me to finally get around to playing through the Dragon Age series, and I marathoned them all over the next few months. It wasn't hard to see the very steep decline in quality. Which is unfortunate cause they definitely had a lot of talent but were being sabotaged internally from executives jerking them around with trend chasing (for as bad as Veilguard was, it's surprising they cobbled something together that's at least somewhat cohesive when it was going back and forth between a single player and multiplayer game), as well as people being put in charge of major creative decisions that clearly had not earned that role.

▲▼ platevoltage19:45 hn>

"EA is shutting down" would be a much more pleasing headline to read.

▲▼ pojzon19:50 hn>

I think its safe to say that its pure failed management from EA.

Bad decisions, mismanagement, greed.

Tho not the first aquisition I see nose-diving due to incompetent management.

▲▼ 150g219:54 hn>

Industry of Scam. Industry of Spy.

▲▼ sbodnar20:09 hn>

While we may be saying goodbye to BioWare, we can still enjoy the games through services like Good Old Games (GOG) who preserve the titles - BG1, BG2, KOTOR and more can certainly keep living on.

RIP to one of the best game studios.

▲▼ milchek20:19 hn>

I suspect the economics and 'shape' of the gaming industry to change over the next few years. Currently we're in this strange place with game dev where a large portion of software engineers (majority?) are using LLMs and AI coding tools, but for some reason the gaming industry (or at least it's customers) are vehemently anti-AI to the point studios have to put out statements about AI usage to assuage the mobs online.

This will change. The silent majority of customers will vote with their wallets once they realise they will get a) more games and b) better games - because the barrier to entry has been lowered, the timeframes, resource requirements reduced, more unique IP or novel games, etc. Yes, there will be more slop/shovelware - that's bound to happen - but we will also get vastly more great games as well if we allow the industry to embrace AI coding and generative AI for assets to assist creatives and developers.

It is sad that EA announced they are choosing not to continue development of the next ME game. I'm sure there are many fans of that franchise here, I know I sank a lot of hours into the series (and the online co-op mode from ME3).

Maybe EA sell off the IP to a studio who can lean into fully AI assisted game development. There's a chance we'll get something decent - and hey, it can't be as bad as Andromeda, right?

▲▼ samcolson4220:21 hn>

I think that the anti-AI stance from gamers online is really about art and art style, not about the code behind the game.

▲▼ milchek00:55 hn>

I suspect you are right. Interestingly this reminds me of the John Carmack interview on Lex Fridman’s podcast where he mentions that game devs and game artists/designers are different in their need for attribution with the later treating the discipline more like art (which it clearly can be).

The thing is, customers/players generally don’t care. Just look at the annual incremental releases of games that continue to sell well. Sure, there is also a cohort of players who love the indie scene for its more grassroots or authentic approach to games. Both sides of that player spectrum would ultimately be happy with more quality content, but I agree with you that perhaps one side may be more averse to AI “assisted” game development.

I think the nuance here is for a fan of indie games, how much of the artwork has to be hand generated? What if the artist uses AI to help speed up tedious work like additional frames or animation? What the game is entirely coded in AI but hand drawn (or vice versa).

▲▼ vor_04:00 hn>
>I suspect the economics and 'shape' of the gaming industry to change over the next few years. Currently we're in this strange place with game dev where a large portion of software engineers (majority?) are using LLMs and AI coding tools, but for some reason the gaming industry (or at least it's customers) are vehemently anti-AI to the point studios have to put out statements about AI usage to assuage the mobs online.

Users hate AI-generated assets, and justifiably so because they're often really terrible, and they take work away from artists. Regarding LLMs, users are far less passionate unless the project has clearly been slopped out as a quick-and-dirty vibecoded app.

▲▼ milchek06:02 hn>

Sure, but not all users hate AI generated assets, there are some who do not care either way (or can’t tell). I know plenty of artists (designers) in digital who are embracing generative AI and getting more done - granted, they are not artists who generate assets for games. But hey, maybe I’m biased working in the industry.

I can sympathise why many hate gen AI for the jobs it’s taken (and there is nuance here because often it’s not gen ai - it’s cost cutting or misaligned expectations from executives) but I feel like the craftsman who embraces the tool can create more value for the world than the craftsman who does not.

In any case, there will be a market for 100% human made art, media, and games -I’m just not sure we should obsess with enforcing (and gatekeeping), if someone who is a mediocre artist with a great game idea wants to make a game and use AI to accelerate themselves to deliver a better product for the world then that’s great.

▲▼ ____mr____07:20 hn>

Most consumers dont really care about AI code but rather hate AI art assets, writing and dialouge

▲▼ Onavo20:20 hn>

I see the acquisition by the Saudi government is going well.

▲▼ D13Fd20:33 hn>

I just hope they sell off the IP rather than letting it stagnate further. There are other game studios out there who could do a lot with it.

Honestly I bet Obsidian is next, and I'm not sure I'll mind. I still love them for the great games they've made in the past, and still I buy their new releases, but they haven't been able to pull off a compelling game since Pillars of Eternity 2. That was 8 years ago.

▲▼ nemomarx20:38 hn>

Isn't obsidian doing the new fallout? I think Bethesda might get the axe before them if anyone does. Or they'll get merged together and shook down for spare devs

▲▼ droptablemain20:39 hn>

Bioware's long death began when it was acquired by EA.

▲▼ mrandish21:07 hn>

The current commercial game studio apocalypse is tragic for the disruption to jobs and lives but it was inevitable and, although painful, I think a necessary correction in terms of improving the health of gaming in the long run.

Around 2020 the industry quickly added around 35% more jobs based on three big things. 1) A COVID-shutdown driven demand bubble, 2) PE capital chasing inflated Live Service gaming profit projections and, 3) Speculative land-grab industry roll-ups by Embracer and Microsoft. These triggers were all either temporary, illusory or chasing trends which are net negative for the gaming. Those inflated jobs weren't justified by organic growth and shouldn't have been created in the first place.

▲▼ ex-aws-dude21:08 hn>

What I don’t get is how do so many companies make the exact same mistake?

It’s like corporations all get the same memo and do the exact same things in lockstep

▲▼ Kovah21:16 hn>

That's the funny point: it's not a mistake from their point of view. The managers deciding this get MASSIVE bonuses because they saved a lot of money, which means more money for the shareholders

EA has its money cows, and neither Mass Effect nor Dragon Age are one of them, as it seems. The IP stays with EA anyway, so from their point nothing is really lost.

▲▼ mrandish21:37 hn>

There are multiple causes. Two big ones are:

- Increasingly rapid proliferation of business strategy, competitive analysis and spreadsheet-driven financial optimization means more MBAs in a given industry trying to run similar playbooks at the same time. This increasing homogenization occurs at both the company level and the investor level.

- Corporate executives and managers can have divergent incentives due to differing scopes, time frames and reward structures. A crass example is "Even an obvious Ponzi scheme can be good as long as you personally get out before the inevitable crash", although the way it actually happens in practice is usually much more indirect.

For instance, even the difference between a manager optimizing for their division's end-of-year bonus can diverge from the CEO's incentive to optimize next year's profit margin increase. And those can both differ from an institutional investor's incentives tied to 5 yr stock price appreciation.

▲▼ npunt21:12 hn>

RIP Bioware. I was a designer at Pandemic early on before they joined forces. The last remnant of those times falls.

Look on my works, ye mighty, and despair! Nothing beside remains. Round the decay of that colossal wreck, boundless and bare. The lone and level sands stretch far away.

▲▼ bondolo21:17 hn>

The news that Bioware is being shut down hurts more than similar news for other studios. I knew Ray and Greg from university and played ADnD and various Avalon Hill war games with them in the 80s. Ah the days and nights spent on the 6th floor of the UofA Administrative Services building. They were passionate guys who built ground breaking games (Ok, so some of them were rough…) and created an amazing team.

I remember debating with Ray why dying in games like Paranoia and Call of Cthulhu could be "fun". As I recall he didn't see the point but to each their own.

Thanks private equity for dismembering the carcass of everything you acquire!

▲▼ rahlokzero22:02 hn>

You must gather your party before venturing forth

▲▼ account4210:52 hn>

Yes, oh omnipresent authority figure.

▲▼ redanddead22:11 hn>

Could this be related to the war in the Gulf

▲▼ Yizahi22:16 hn>

Why is anyone surprised in the least? I've been boycotting EA totally since 2012 or 2013, I don't even remember now, and they had a whole ass graveyard of dead studios even back then, on top of other immoral shit and lies they produced. People rightfully blame corpos like Actiblizzard or Ubisoft, but EA was always in a league of their own.

▲▼ Forgeties7901:42 hn>

I don’t think people are surprised so much as disappointed.

▲▼ xiaodai22:23 hn>

all these big studios are a waste of space. can't even run BioWare well.

▲▼ melonpan722:28 hn>

BioWare shutting down will hurt a lot, I've met many executives and ex-developers who have worked there, it's going to be a big loss for the community in Edmonton. They've all gone on and done incredible things afterwards, but there will be a key player missing in the pipeline.

▲▼ pm9023:45 hn>

Anyone have any ideas on how to better structure game development? It seems like the studio-corporation model doesn’t really pan out long term in most cases. A few niches like ConcernedApe and Wube seem to be doing fine… maybe the era of “ big” studios is over?

▲▼ Macha12:36 hn>

To be honest, I’m slightly concerned for Wube in the medium term. They had one mega hit, but they’ve scaled up a lot from that (I think the average team size over factorio development was like… six and they now have like 30). There’s no guarantee their next game is a hit which is the cruel reality of game dev as an industry.

ConcernedApe likely made enough for one person to FIRE on so he’s probably fine and maybe haunted chocolatier even does get finished one day.

▲▼ opengrass23:46 hn>
▲▼ vlyan01:08 hn>

literally all they had to do was make DA4 a worthy sequel to Inquisition. had it not been the abomination it ended up being, it would've easily made a few billion.

people loved Dragon Age. people craved more Dragon Age for a decade. Inquisition was not perfect, but some parts were great, and it did establish the plot for what could've been an amazing sequel. they only needed to give people more of the thing we wanted.

Veilguard was so irredeemably fucking bad that it seemed like deliberate sabotage. I can't, for the life of me, understand the folly of writers treating the audience of the franchises they inherit with extreme contempt. it happens again, and again, and again. franchise after franchise gets exhumed to have its corpse violated and reimagined into Marvelesque YA slop for the nonexistent "modern audience". they inevitably and predictably bomb, and the people responsible still get hired to do the exact same fucking thing again to other beloved franchises.

it's all so fucking tiresome.

▲▼ Forgeties7901:36 hn>

A few billion? That’s pretty optimistic

▲▼ vlyan02:01 hn>

BG3 has >20 million sales being exactly the kind of game Dragon Age audience craved. DA4 could've been as good or even better. and if it was, there could've been half a dozen DLCs.

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▲▼ spiritplumber02:25 hn>

EA: Nasir

▲▼ zeryx02:28 hn>

The economics of game development is uniquely brutal. You can't just hit it out if the park once or twice and make a classic you can earn residuals from, people move on quickly and you don't earn on repeated playthroughs.

You can make a complete masterpiece, and build it cheaply - but there's no guarantee you can do it again.

That's why there was such a massive push towards live service games and MMOs, or microtransactions - it's quite literally the only way to make one creative effort valuable 1 year post release.

I don't envy folks who make games for a living and I also don't envy the founders and leadership, it just seems do brutally difficult to do well.

▲▼ halfmatthalfcat03:18 hn>

I've bought Minecraft, Skyrim and KotOR (I/II) on at least 3 different devices, I would say that's residual.

▲▼ ryukoposting03:58 hn>
>You can't just hit it out if the park once or twice and make a classic you can earn residuals from, people move on quickly and you don't earn on repeated playthroughs.

Unless you're Valve, in which case you sell companion cube plushies until the end of time.

▲▼ Atreiden16:30 hn>

What's crazy is that portal started as a tech demo, and only had about 3 hours of game time (unless you got into speedrunning).

The staying power it's had is unbelievable. Right place, right time, I guess!

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▲▼ N_Lens05:14 hn>

I think it's more the economics of capitalism in general and private equity in particular. EA is more like PE now than a game publisher.

▲▼ lotsofpulp10:59 hn>

Needing (or wanting?) to continuously earn money (or some other thing one can trade for goods and services) seems like a human or physics thing, not a capitalism thing.

▲▼ aliasxneo02:34 hn>

Probably for the best. I'd be scared what they'd do with the franchise in 2026 considering the video game industry refuses to learn any of the lessons they are offered time and again. Sometimes it's best to just let it keep its legacy.

▲▼ joshlemer03:19 hn>

I wonder what will happen to all that IP

▲▼ PetitPrince05:51 hn>

I'm pouring one out for the developers of Neverwinter Nights, one of the most defining moment of my childhood / teenage years. Its toolset was surprisingly approachable and you could make complex adventures with relative ease (tons of wizards - the assistant kind) ; one of the most acclaimed player created adventure series (The Bustard of Kosigan) was created by a high school history teacher. It had a c inspired scripting language powering it, and player did jerry-rig small MMO ("persistent world" is the correct term) out of it.

▲▼ WhereIsTheTruth08:02 hn>

That's what happen when you treat art as a mere commodity and put tasteless fraudsters at the highest ranks

I find it funny (and interesting at the same time) that the US, despite its massive ressources, never managed to replicate Hollywood's success in video games

And i'm not talking just about commercial success (they already pale in comparison), i'm taling about the blockbusters, the masterpieces, the things that combine technical prowess, artistic ambition and global cultural influence

Where is the Hollywood of video games?

Why was Elden Ring made in Japan?

It's similar with anime vs cartoons, there are some deep existential stakes at play for the west

▲▼ gitowiec08:41 hn>

Go woke go broke

▲▼ cpill19:44 hn>

in sure all their games will be reverse engineered and live on in the open source community, eventually