Hacker Dudes// alternate deck. same feed.
FEED ~8/h Δ0 ────:──── LINK ░ SIGNAL
99%
SPOOLED 0/45 CYCLE 61339.498.84.41
7
Growing Treesbrashandplucky.com
101pts/13 comments/3d/─
by ibobev / hn> / « feed
▲▼ swiftcoder08:01 hn>

Very nice overview of procedural tree generation!

▲▼ pixelpoet08:38 hn>

Nice to see another article from Mr Arion Render, always a pleasure. And of course posted by ibobev, always worth watching his HN submissions.

▲▼ abrookewood09:00 hn>

Pretty cool idea: "buds compete for light, the tree distributes a growth resource among them, and the successful ones produce new shoots. Those shoots change the light available for the next round. The crown shape emerges from this feedback loop."

I would never have thought to generate tree shapes by simulating real life

▲▼ swazzy09:00 hn>

oh hey, very nice result! i've been experimenting with trees (using ai) as well - https://treesim.netlify.app/

▲▼ levicanskij09:39 hn>

Procedural generation always looks magical until you realize it's just a bunch of simple rules fighting for resources.

▲▼ fenykep11:21 hn>

That makes it even more magical to me.

▲▼ cvanelteren10:13 hn>

Oh hell yeah, a topic like this was on my bucket list for a while.

▲▼ eluded-xyz10:25 hn>

Show me a smoothly animated demo of growth from a bud! It would look incredible

▲▼ busssard10:53 hn>

now i am wondering if that would correctly imitate crown shyness etc. When several trees grow close to each other

▲▼ swiftcoder11:19 hn>

It can, but doing that for a whole forest would require a lot of voxels!

▲▼ yxhuvud11:52 hn>

Yes, especially as not all trees are the same age, and the older trees were grown defined by even older trees that are now gone.

▲▼ perfsakuya10:56 hn>

The algorithm is cool and the article is pleasing to read.

▲▼ yxhuvud11:49 hn>

The generated trees look absolutely amazing. Adjusting the process for different lighting situations seems straightforward too - freestanding trees look different from those in woods.