Hah, you can literally tell from the subheader.
I wouldn't be able to tell. No load bearing or is not x, it's y.
I actually don't mind if it's good enough, informative and not overly long.
Haven't really read anything super well written (in terms of language and form) lately, other than a really fun hn comment summarizing Trump's War.
But I just haven't read that much lately.
The tell here is the "One ..., then ... <negative>". This is "not X, it's Y" with the clauses reordered.
For some reason the current crop of LLMs are really insistent on generating contrast between two things in every statement.
The problem is that the "it's not X it's Y" construction is very useful, and shows up a lot in human-written text.
I think its really not all that common outside of Accenture pitch decks.
Is this AI written? It has "this is the smoking gun" vibes, just rewritten.
I don't know precisely what to call it, but there is something about AI's word choice and phrasing that really stands out to me.
It's like it chooses "simple" words, but uses them in unclear or fuzzy or slightly abnormal ways that make the overall meaning more difficult to parse. On its own, each instance is defensible, but the aggregate result when it happens many times over is very tiring to read. It reminds me of XKCD's "Up Goer Five": https://xkcd.com/1133/
Like this:
It reads as though it started with a straightforward idea, and then was forced to express it with words of only one syllable.
I've read too much Claude slop. It's very easy to spot the sentence construction.
The more AI slop you read the more you'll notice its patterns.
This line stands out to me:
Something about “asks for a hand you can’t place” just triggers the alarm bell. I think it’s unfortunately because I’m reading a lot of AI at $job. I do read books in my free time but something about the patterns…
Some more quotes from early on:
“Most of Block Blast isn’t in the app you install”
And then
“It waits for three things to line up: you finished your last three rewarded ads, the ad loaded right now is worth at least 3.5 times your last one, and you’re 1,000 points past your high score. All three get checked in one function.”
A really big AI tell for me is sensationalism and drama about things that don’t matter. Ok, fair, checking code in one function doesn’t seem dramatic. But consider this: a paragraph is building to a conclusion. You have a fairly long sentence, then a short sentence. The contrast in length gives the short sentence a lot of emphasis when I read it. In a newscaster voice: “all three get checked.. in one function”
But obviously it doesn’t matter at all, even to the technical reader, if they check this in one function or multiple functions. AI does this ALL the time, they emphasize some implementation detail that’s true, but completely irrelevant to the point the author wants to make. In fact this detail really should be removed from the article completely because it adds LITERALLY nothing to our understanding of how this app works.
So my alarm bells go off because a technical writer probably wouldn’t emphasize that point.
I’m not actively analyzing that, but when I read AI, I notice emphasis on things that are entirely irrelevant. The text starts feeling self-important about complete nonsense.
I think it all adds up for me, and I just notice the patterns in a surprising number of blogs and YT videos. It gets distracting, but IMO the bigger issue is that the wrong details are put in focus, so explanations get hard to follow.
Claude loves announcing counts as well.
“X things follow”, or from your example, “It waits for Y things to line up”.
I started reading on the assumption it was posted here because it was interesting, but this paragraph cinched it:
Pointlessly spun out prose. Pointless headers everywhere. Pointless lists. Yes, we understand what a list of booleans is, and that the game looks for a state where the last three are true. No need to spell it out like that.
Why do people post crap like this? Why do people post it to Hacker News? There is some merit to dissecting an attention sink ad-driven game, but this article just makes me feel like my attempt to grasp the meaning and writer's views fails every time — like I'm trying to grasp stalks of grain in a field, but my hand keeps passing through them as if they were holograms.
I would very much like to read people's thoughts with a forbearance for awkward prose, bad spelling, or suboptimal outlining, instead of that I get rewarded by text where the human who prompted it is suddenly absent.
Fuck this new AI world.
While lots of parts of the article isn’t written well, the subject and what is uncovered is very interesting.
That is why it is posted.
I think the bar should be higher. Incomprehensible is not justified by an interesting topic.
Same. The underlying story is interesting and horrifying (but also unsurprising), but the LLM write-up sucks all the air out of it.
I want to hear about the human author's motivations for doing this, the hard parts of doing the deobfuscation, their emotions when finding out what it did, etc. This is none of that.
The fact that impossible puzzles are generated to bait rewarded-ad views is something I've always suspected in mobile games, but I dismissed it as a skill issue on my end.
Why would you do that? It’s quite well documented in games that use microtransactions or advertising.
Folks aren't generally expecting this kind of thing in my personal experience either. I wonder if it's something about people not expecting lies/deceit/abuse they haven't personally thought of before. We all can consider lying or stealing or even picking a pocket but very few consider massive, sociopathic abuse and corruption so it doesn't trigger that suspicion sometimes.
I cannot get people in my life to take any digital privacy seriously. A good example is when I couldn't convince a friend about the LG TV sampling your screen and phoning home, even with all the articles recently. I think this is why we like magic, fall for scams, and don't demand more from our politicians.
But there is no way for Apple to verify "as long as the update doesn’t change what the app is" right?
I heard that with the latest policy update last week, Apple rolled out some heuristics that aim to detect feature flags that bypass App Review.
Supposedly this can also fire for legitimate A/B tests or other debug flags that aren't stripped from the Release build.
I suspect these games will be fine as long as they have an Account manager and pay Apple millions in commissions or for paid acquisition.
I’m a bit unsure why they want to change gameplay based on the value of the ad.
It’s not like I get sucked into the game and decides to watch more expensive ads (which is the mechanic of golden berries or whatever)
As far as I understand the rule, high value players are more likely to die - but why?
They want to ensure you watch it.
If you tend to watch ads and have a high score then when killed it's likely you will watch the ad to revive.
I guess there’s just a lot I don’t know about this ad market. Is the high value ad only available to show for a limited time?
Very likely yes. Consider an ad for a political candidate: before a particular date it is worth a lot, after that date it is worthless.
> It’s not like I get sucked into the game and decides to watch more expensive ads
It seems to be exactly like that for a sufficient portion of their users.
Explain how the user makes the decision. It's not like they click "watch expensive add and gain 2 coins, or watch normal add for 1 coin" The user doesn't know what ad they are about to be shown and has no choice in getting and ad that can revive their play.
when a user has lost, but can watch an ad to "revive" and continue the game, they are more likely to sit through that ad placement
some advertisers are thus more likely to pay more for those placements, and thus the placement is paired to one of these higher bidding campaigns
The original video on Instagram is worth a watch: https://www.instagram.com/p/DecfvksvHiW/
Is it anywhere else besides Instagram?
Holy shit that is evil.
Why is vibration a parameter?
If metrics have found any statistical difference among people with vibration activated or not, then there's a value in knowing. The game refuses to vibrate on my phone (no idea why; Duolingo vibrates fine) so I can't say what they do with it or not, perhaps they have "soothing" type vibrations my phone doesn't support, that have an impact on your emotional reactions (statistically speaking).
I think it is so sad that humanity puts so much effort into things like this.
I thought by the 2020s we would have fusion power, and be busy exploring and colonizing space.
Instead, we got greedy corporations with moral-free executives (remember the "don't be evil" declarations? good times, huh) and incredible amounts of developer effort being poured into useless garbage.
If you're playing an ad supported game, you kind of know the deal already. It still is sad of course, but it is what it is.
We’re coming up on the _second_ generation of the best and brightest programmer minds being wasted on getting ad clicks.
This is really interesting but I wish LLMs wrote text that was a bit easier to understand.
What on earth is this supposed to mean?
The page looked LLM made so I bothered to read I looked at the headings. Every one looked like nonsensical slop.
If they can't be bothered to write, I can't be bothered to read.
You’re not supposed to read, you’re supposed to have your browser produce an AI summary of it lol.
That AI saummary will also be unreadable slop.
You're doing really good. You're beating your high score. You've shown that you will watch ads because it gives you "rewards". Watching an ad after you failed ? You get to go back in the past and fix your mistakes. The next available ad is marked as particularly valuable by their ad network, paying them close to 4 times as much. They know you'd do anything to keep playing, even watching more ads.
It's the perfect time to put out a puzzle that you will almost instantly fail.
I understood that much from the rest of the article, but I don't understand specifically the part I quoted. There is a lot of detail in there that doesn't seem to have made it into your translation.
Reading AI dialects feels similar (though somewhat easier) to reading Middle English text; the words individually make sense, but you’re much more aware of the communication medium and you have to concentrate a bit to pull out the meaning.
I worked quite a bit for a company that had a lot of Asian developers in the early 2000s, and it reminds me a lot of textbook-Indian-English dialect.
The AI-dialect sounds very much like Harold, Clive, and Penelope from the Mumbai office; much of my work was then transcoding it into British English so that Surjit, Ismail, and Narinder from the Pollokshaws office could even begin to make sense of it.
(not the real names, but sufficiently similar)
Huh. Maybe that’s why I find Claudish fairly easy to read.
My main thought while reading was “carefully crafting efficient, clean, and effective breakdowns is hard. I really appreciate that time and effort more now than I did before.”
“The ad rule isn’t the only one that asks for it”
This is the kind of writing pattern that makes me nope out of reading.
“The ad rule” means nothing to me.
“isn’t the only one” only what? - rule? That thing you started by not making clear, and haven’t showed me the symmetry with?
“that asks for it” why is a rule “asking” for anything? And what is “it”?
When the agent says things like this, I can almost guarantee: the thing, the other things, what the “verbing” actually means, and how the impact is described, are all clear as mud — lost in some kind of metaphorical gibberish.
I only forced myself to read through this slop prose because I found the topic interesting, but I'd much rather be reading something that doesn't repeat itself constantly and sounds human.
That's seriously impressive.
I wonder how such games can bring in millions per month.
Perhaps when your ads outperform the competition due to these devious optimizations, you can afford a higher bid for paid acquisition, keeping users coming.
I play block blast classic mode with adguard and don't see any ads.
Our record was 1,304, so its line was 1,434. At 3,356 points it rolled, and the game dealt a five-long bar, a five-tall bar and a zigzag. The game’s own record of that deal names this rule as the caller, shows algorithm 9 both requested and used, and labels all three pieces 致死题, lethal puzzle."
I love it!
From a linguistic "this one takes the cake in terms of strange terminology" strange terminology, this one takes the cake!
I could see this becoming a meme on the Internet... just like "pwned" (misspelling of "owned") was a long time ago...
I almost want to write a sitcom episode around it... something like "you've been playing this game too long... so now you get a "lethal puzzle!"..." :-). Classic! :-)
Anyway, very interesting article!
post reads like it was AI-gen
Ashamed of myself for getting halfway through the article before realising it was AI written.